Bob Bishop's
II Software

This is merely a partial list of his software. It includes only those programs and printed media that
were actually published. (I apologize for any errors that may exist in this data -
it's been a long time since any of these things were written!)

Name Date Publisher Comments
"The Apple-II GS" 1987 May Call A.P.P.L.E.
(Pages: 28-36)
"APPLE-II Hi-Res Graphics: Resolving The Resolution Myth" 1980 Fall Apple Orchard
(Pages: 7-10)
"APPLE-II Hi-Res Picture Compression" 1979 Nov Micro (Pages: 17-24, cover)
APPLE-LISTENER 1978 Softape Speech recognition through the cassette ports
"APPLE Pi" 1978 Aug/Sep Micro (Pages: 15-16) Computed the value of pi to 1000 decimal places
"The APPLE Speaks ... Softly" 1979 Feb Kilobaud (Page: 99) How to digitize speech with an Apple-II.
APPLE STAR TREK 1977 May Interface Age (Pages: 132-134) A "Star Trek" game initially written for the Apple-I.
APPLE-TALKER 1978 Softape Took less than a half hour to write!
APPLE-VISION 1978 Apr Softape
Apple Computer, Inc.
Took more than 2 weeks to write!
AppleVisions 1985 Addison-Wesley An introduction to assembly language programming
Best of Bishop 1978 Softape A collection of misc. programs
BISHOP'S SQUARE & MAXWELL'S DEMON 1981 ? DataSoft Click here to play BISHOP'S SQUARE on-line!
BOMBER 1978 Softape
"The Curtain Rises" 1987 Mar Call-A.P.P.L.E.
(Pages: 22-24)
"A Dazzling Start" 1987 Jan Call-A.P.P.L.E.
(Pages: 22-25)
Part I of a monthly column titled "Modular Assembly Language Programming"
DUNG BEETLES 1982 ? DataSoft Later published as:
TUMBLEBUGS (Atari-800)
ELECTRONIC INDEX-CARD FILE 1978 Softape Created so that the author could catalog his comic book collection.
"Fun With The Cassette Ports" 1987 June Call-A.P.P.L.E.
(Pages: 42-46)
GALACTICUBE 1981 Nov Micro (Pages: 47-48) 3-D maze game
"Generating Mandelbrot Images" 1987 Aug Call-A.P.P.L.E.
(Pages: 18-24, cover)
GOBBLERS 1986 Interactive Arts A multi-player "Pac-Man" game that used the cassette ports to network four Apple-II computers
"Have an Apple Split" 1982 Oct Softalk (Pages: 54-63) How to display mixed graphics/text modes
"A Hi-Res Movie" 1987 Apr Call-A.P.P.L.E.
(Pages: 40-45)
"Let's Start Publishing Usable Assembly Language Code" 1986 Dec Call-A.P.P.L.E.
(Pages: 21-23)
"LIT'L RED BUG" 1981 Jan Creative Computing(Pages: 130-131) Authored as "Bish Bobhop"
LOGAN 1977 May Interface Age
(Pages: 128-131)
A logic circuit analysis program initially written for the Apple-I.
"Lo-Res Kaleidoscopes" 1987 Apr Call-A.P.P.L.E.
(Pages: 18-23)
(Co-authored with Lucia Grossberger)
MAZE 1978 Oct BYTE (Pages: 136-138) A maze generating program initially written for the Apple-I.
MICRO-PAINTER 1981 DataSoft An electronic coloring book. (Later converted to TRS-80 and Atari-800)
"Modules, Merlin, Menus ..." 1987 July Call-A.P.P.L.E.
(Pages: 26-30)
MONEY MUNCHERS s 1982 DataMost
"A Musical Fanfare" 1987 Feb Call-A.P.P.L.E.
(Pages: 22-29)
Shows how to play a 3-note chord through the Apple's speaker
"Oscilloscope Subroutines For The GS" 1987 Nov Call-A.P.P.L.E.
(Pages: 45-47)
"Playing With The Apple-IIGS Color Registers" 1987 Oct Call-A.P.P.L.E.
(Pages: 74-)
PROGRAMMER'S ASSEMBLY LANGUAGE CONSTRUCTION KIT (P.A.C.K.) Volumes 1-2 1985-86 Interactive Arts The precursor to SiMPLE! (Co-authored with Lucia Grossberger)
QUBIC 1977 73 Amateur Radio Published: 1978 Feb.
Pages: 78-81
ROCKET PILOT 1977 July Softape,
Kilobaud (1978 Jan, Pages: 90-93),
Creative Computing, Powersoft
The very first Apple Hi-Res game!
"Some GS Graphics Modules" 1987 Sep Call-A.P.P.L.E.
(Pages: 50-54)
SPACE LACE 1987 Great Wave Software (Co-authored with Lucia Grossberger)
SPACE MAZE 1977 Softape
STAR WARS 1977 Softape
The second Apple Hi-Res game! Kilobaud: 1978 Feb.
Pages: 52-56
TRICIA 1979 Softape The first Apple Lo-Res movie
"Using EDASM To Generate Relocatable Code" 1987 Jan Call-A.P.P.L.E.
(Pages: 26-)